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Old Mar 03, 2006, 03:50 PM // 15:50   #201
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with the gale nerf and the war buffs I doubt i will have a non-warrior skill on my bar. Also thrill of victry is looking pretty good

Great update a-net stuff like this keeps the game interesting and encourages me to purchase factions.
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Old Mar 03, 2006, 04:10 PM // 16:10   #202
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Wow...I think I might be done with GW...
The dreadnaught chest was my main income...
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Old Mar 03, 2006, 04:11 PM // 16:11   #203
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Quote:
Originally Posted by Archias
I dont see how iway was really nerfed.

"I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.

are pets minions?
yay, i did a little test, iway now don't count pets for his effect.
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Old Mar 03, 2006, 04:21 PM // 16:21   #204
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Quote:
Originally Posted by M C H A M M E R
Wow...I think I might be done with GW...
The dreadnaught chest was my main income...
Wow if you are serious - you should have gave up GW weeks, if not months ago.
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Old Mar 03, 2006, 04:21 PM // 16:21   #205
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Quote:
Originally Posted by KurtTheBehemoth
They nerfed farming. Now the rich will stay rich and the poor will quit the game. Good job Arena Net another smooth move Ex lax.
here is your new favorite game then

http://www.nintendo.com/gamemini?gam...Game-0000-1243

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Old Mar 03, 2006, 04:23 PM // 16:23   #206
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Quote:
Originally Posted by Loviatar
here is your new favorite game then

http://www.nintendo.com/gamemini?gam...Game-0000-1243

OMFG you owe me a keyboard, i just spit Mt. Dew all over mine no seriously that was hella funny.

The nerf to veil and mend ailment were what disapointed me most. It makes it a strong argument to not even bring them at times. lucky the new 20/20 prot staff helps with this some for mend. Crip shot was way to easy to spread multiple conditions and needed that. OoB is a hit for my monk, but still by far the best single energy management for monks, even after this update. just have a feeling youll start seeing a 3monk backline maybe with the heal party adjust.

Last edited by Yichi; Mar 03, 2006 at 04:26 PM // 16:26..
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Old Mar 03, 2006, 04:30 PM // 16:30   #207
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Looks like they tried to buff Signet counters (Rust/Ignorance) instead of nerfing Resurrection Signet... which basically means absolutely nothing except possibly in 4v4; Rust now has a duration/recharge ratio that makes it possible to hit everyone on the other team before people start dropping.

Mark of Rodgort was a nice buff if you can find the energy for it - have to try running Warriors with fiery weapons and spamming it and see what happens.

The Lightning Javelin buff was an attempt to make it spammable at incoming warriors to screw with their attacks. Of course, you can't actually hit them because Warriors chasing a fleeing target move eratically and a projectile will miss as often as it hits. So just keep using Blinding Flash.

Fire elementalists in general got a little better but not enough. Air still sucks except for utility, Water has hope without the hex helm but needed some duration/recharge buffs it didn't get, and Earth didn't need all that much anyway. (although making Eruption not suck would've been nice)
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Old Mar 03, 2006, 04:54 PM // 16:54   #208
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Quote:
Originally Posted by ilmau
yay, i did a little test, iway now don't count pets for his effect.
IWAY does still work with pets. The test I did involved walking out the door with only my pet, letting it die, activating IWAY, and watching my health bar gain a few pips. Good enough for me.
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Old Mar 03, 2006, 04:59 PM // 16:59   #209
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hint for iway. did some testing, and well, try it on another party members pet
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Old Mar 03, 2006, 05:06 PM // 17:06   #210
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Quote:
Originally Posted by M C H A M M E R
Wow...I think I might be done with GW...
The dreadnaught chest was my main income...
LoL...I sure hope you're joking (but I'm afraid you're not). People actual "farmed" that chest for hopes of making a steady income? I thought it was mearly for chance at a rare drop, like a Crystaline...?

And don't tell me that chest was the only reason you played this game...
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Old Mar 03, 2006, 05:08 PM // 17:08   #211
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Wary Stance: reduced recharge time to 45 seconds.

Riposte: increased damage to 20..80.

Deadly Riposte: increased damage to 15..75.

Defy Pain: decreased adrenaline cost to 6 swings.

Inferno: increased damage to 30..13

Conjure Flame: no longer removes Enchantments.5.

Flame Burst: increased damage to 15..120.

Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.

Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.

Live Vicariously: increased amount healed per swing to 2..17.

Melandru's Resilience: increased Health regeneration to 3 pips.

Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.


im so happy














whos a happy bunny ..... me me me!!!
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Old Mar 03, 2006, 05:10 PM // 17:10   #212
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Are Bloodstained boots an undocumented change? I think Gaile mentioned something before the update about them being fixed.

The dreads chest was the only one i've seen drop a dwarven axe. Did anyone see a dwarven drop of a monster?

Skill changes ae always welcomed here. Makes the game interesting , change is good
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Old Mar 03, 2006, 05:13 PM // 17:13   #213
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harvest moon is definetaly ( sp? ) one of the most addictive games out there...


ooho i like fevered dreams now...or i might get my old r/me condition spreader from the dust...with some update offcourse
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Old Mar 03, 2006, 06:07 PM // 18:07   #214
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I'm a little disappointed in the elementalist skill buffs. The javelin recharge buff was potentially nice, but you'll never have the energy to spam it without twin attunements. Energy costs really needed to come down, and that didn't happen.

On the plus side my gimmick PBAoE fire bomber got even more (potentially) vicious as all three of his attack skills got buffed (MoR, Flame Burst, Lava font).
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Old Mar 03, 2006, 06:17 PM // 18:17   #215
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They didn't nerf Hamstorm, in fact, they buffed it. Thanks a lot A-net.
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Old Mar 03, 2006, 06:19 PM // 18:19   #216
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Since I only play a monk, this really hasn't effected me at all. I usually (always) only play a spiker, and the ONLY skill they changed that I use is Mend Ailment. I can just swtich in Mend Condition instead though, which still only has a 2 sec recharge time.
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Old Mar 03, 2006, 06:20 PM // 18:20   #217
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Quote:
Originally Posted by Dzan
They didn't nerf Hamstorm, in fact, they buffed it. Thanks a lot A-net.
LOL I immediately pictured a storm of hamsters like the Firestorm spell, and then I thought of good old hampsterdance.
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Old Mar 03, 2006, 06:26 PM // 18:26   #218
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lol, that might be more effective!
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Old Mar 03, 2006, 06:28 PM // 18:28   #219
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Does anyone know what exactly the GW client keeps downloading?

I have the game sitting at the opening login screen and it's already downloaded over 100MB worth of stuff (as shown in the top-right corner).
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Old Mar 03, 2006, 06:30 PM // 18:30   #220
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Quote:
Originally Posted by thelessa
lol, that might be more effective!
I'd definitely flee from it.
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